This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 9.
Generate 12 Ammo after activating Battle Shout.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 24% after getting an Elimination.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 9.
Generate 12 Ammo after activating Battle Shout.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 24% after getting an Elimination.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Heal for 120 after hitting at least one enemy with Defiance.
Generate 2 Ammo after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 1.2s.
You gain 15% Lifesteal against your Retribution target.
Increase the range at which your Retribution target is Revealed by 20 units.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal while using Iron Sights.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Reduce the time it takes to bring up Iron Sights by 30%.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Increase your maximum Ammo by 10.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2.4% Ultimate charge every 1s while Combat Trance is active.
Heal for 80 for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 24%.
Hitting enemies with Bladed Chakrams Heals you for 30.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 12%.
Increase your maximum Ammo by 10.
Generate 40% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 12%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 2 Ammo after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2.4% Ultimate charge every 1s while Combat Trance is active.
Heal for 80 for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 24%.
Hitting enemies with Bladed Chakrams Heals you for 30.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal while using Iron Sights.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Reduce the time it takes to bring up Iron Sights by 30%.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Increase your maximum Ammo by 10.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 12% for 5s.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the Health of all your Turrets by 420.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal while using Iron Sights.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Reduce the time it takes to bring up Iron Sights by 30%.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Increase your maximum Ammo by 10.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 15% for 2s after using Whirl.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 32%.
Increase your Movement Speed by 22% while Billow is active.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 12%.
Increase your maximum Ammo by 10.
Generate 40% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 12% for 5s.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the Health of all your Turrets by 420.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Harpoon by 2.4s.
Heal for 200 for each enemy hit by Broadside.
Heal for 200 after exiting a Shortcut.
Increase your maximum Health by 200.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after using Presence.
Increase your maximum Health by 200.
Gain 15% Movement Speed for 3s after using Grace.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal while using Iron Sights.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Reduce the time it takes to bring up Iron Sights by 30%.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Increase your maximum Ammo by 10.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Increase the size of your Fire Spit by 96%.
Reduce the Cooldown of Salvo by 0.75s each time Salvo hits an enemy with its rockets.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Restore 20% of your maximum Booster fuel after using Thrust.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2.4% Ultimate charge every 1s while Combat Trance is active.
Heal for 80 for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 24%.
Hitting enemies with Bladed Chakrams Heals you for 30.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Bladed Chakrams are able to bounce 2 additional times before disappearing.