This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Reload Speed by 8% for 3s after using Detonate.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.
Increase your maximum Ammo by 2.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Generate 1 Ammo after hitting an enemy with Defiance.
Heal for 250 every 1s while drifting.
Generate 3 Ammo after activating Nether Step.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Gain a 150-Health Shield for 3s after dropping to or below 30% Health.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 60 for each enemy hit with Shock Pulse.
Increase the Chain range of Shock Pulse by 32%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Generate 1 Ammo after hitting an enemy with Defiance.
Heal for 250 every 1s while drifting.
Generate 3 Ammo after activating Nether Step.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase the distance traveled by Blink by 12%.
Heal for 120 after using Blink.
Generate 1 Ammo after activating Soar.
Increase your Movement Speed during Soar by 28%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase your Movement Speed by 15%.
Increase your maximum Health by 250.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Generate 1 Ammo after hitting an enemy with Defiance.
Heal for 250 every 1s while drifting.
Generate 3 Ammo after activating Nether Step.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Generate 1 Ammo after hitting an enemy with Defiance.
Heal for 250 every 1s while drifting.
Generate 3 Ammo after activating Nether Step.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 40%.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Reload Speed by 8% for 3s after using Detonate.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.
Increase your maximum Ammo by 2.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Generate 1 Ammo after hitting an enemy with Defiance.
Heal for 250 every 1s while drifting.
Generate 3 Ammo after activating Nether Step.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Gourd by 0.8s.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Increase your maximum Health by 50.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 12%.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase your maximum Health by 200.
Increase the duration of your Illusions by 3s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase your maximum Health by 200.
Increase the duration of your Illusions by 3s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase your maximum Health by 200.
Increase the duration of your Illusions by 3s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase your maximum Health by 200.
Increase the duration of your Illusions by 3s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Reduce the Cooldown of Rift Slash by 0.2s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Gourd by 0.8s.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Reduce the Cooldown of Rift Slash by 0.2s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while casting Inferno Cannon by 100%.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Heal for 200 every 1s while using FrostFire Glide.
Increase the duration of FrostFire Glide by 0.5s.
Increase your maximum Health by 200.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase your maximum Health by 200.
Increase the duration of your Illusions by 3s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase your maximum Health by 200.
Increase the duration of your Illusions by 3s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 50%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Gourd by 0.8s.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.