This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Generate 5% Ultimate Charge after hitting your coin.
Reduce damage taken by 6% for 2.5s after Ricochet is deployed.
Increase your maximum Health by 80.
Increase your Ultimate charge rate by 12%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After 1s of standing still, regenerate 5 Ammo every 2s.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 30%.
Increase the range of Oppressor Mine beams by 20%.
Reduce scope-in and scope-out time by 100%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 2.4s.
Heal for 200 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 150.
Each Soul Fragment gathered Heals you for 75.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After 1s of standing still, regenerate 5 Ammo every 2s.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 30%.
Increase the range of Oppressor Mine beams by 20%.
Reduce scope-in and scope-out time by 100%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.