This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 3% for 3s after activating Advance.
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Increase the duration of Emitter by 3s.
Gain a 750-Health Shield for 4s after dropping to or below 30% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Health by 450.
Gain 20% Lifesteal.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 20% while at or below 40% Health.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce your damage taken by 15% while Prowl is active.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce your damage taken by 12% for 2s after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.