This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo every 1s while Emitter is active.
Heal for 50 every 1s while Emitter is active.
Heal 60 health for each player hit by Missile Launcher.
Generate 30 Ammo for each enemy hit by Missile Launcher.
Generate 75 Ammo after using Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.