This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Generate 1 Ammo for each enemy hit by Harpoon.
Gain a 450-Health Shield after dropping to or below 50% Health.
Generate 1 Ammo for each enemy hit by Broadside.
Increase your maximum Health by 250.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Reduce the damage required to generate a Calamity Blast charge by 300.
Receive 5% increased Healing while at or below 50% Health.
Increase your maximum Health by 150.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Generate 2 Ammo after activating Nether Step.
Generate 1 Ammo after hitting an enemy with Defiance.
Heal for 160 after activating Nether Step.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Reduce the Cooldown of Slither by 1.2s.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Blossom by 0.8s.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Reduces the Cooldown of Weightless by 2.4s.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Increase the radius of Healing Potion by 16%.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)