This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 20 Ammo every 1s while Agility is active.
Increase your jump height by 20% while Agility is active.
Generate 30% Energy after falling to or below 50% Health.
Increase the Movement Speed boost of Agility by 20%.
Increase your maximum Ammo by 5.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your maximum Health by 300.
Reduce the Cooldown of Nullify by 5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal the target of your Protection for 150.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase the duration of your Illusions by 4s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 20 Ammo every 1s while Agility is active.
Increase your jump height by 20% while Agility is active.
Generate 30% Energy after falling to or below 50% Health.
Increase the Movement Speed boost of Agility by 20%.
Increase your maximum Ammo by 5.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Increase your maximum Health by 750.
Increase the duration of Barricade by 1.2s.
Reduce the Cooldown of Barricade by 0.8s.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 20 Ammo every 1s while Agility is active.
Increase your jump height by 20% while Agility is active.
Generate 30% Energy after falling to or below 50% Health.
Increase the Movement Speed boost of Agility by 20%.
Increase your maximum Ammo by 5.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 20 Ammo every 1s while Agility is active.
Increase your jump height by 20% while Agility is active.
Generate 30% Energy after falling to or below 50% Health.
Increase the Movement Speed boost of Agility by 20%.
Increase your maximum Ammo by 5.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 40% after getting an Elimination.
Decrease your damage taken by 4% for 3s after using Nade Launcher.
Reduce the Cooldown of Hunter’s Mark by 1s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 20 Ammo every 1s while Agility is active.
Increase your jump height by 20% while Agility is active.
Generate 30% Energy after falling to or below 50% Health.
Increase the Movement Speed boost of Agility by 20%.
Increase your maximum Ammo by 5.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 20 Ammo every 1s while Agility is active.
Increase your jump height by 20% while Agility is active.
Generate 30% Energy after falling to or below 50% Health.
Increase the Movement Speed boost of Agility by 20%.
Increase your maximum Ammo by 5.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 20 Ammo every 1s while Agility is active.
Increase your jump height by 20% while Agility is active.
Generate 30% Energy after falling to or below 50% Health.
Increase the Movement Speed boost of Agility by 20%.
Increase your maximum Ammo by 5.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Linking to a new target reduces all your Cooldowns by 0.5s.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 20 Ammo every 1s while Agility is active.
Increase your jump height by 20% while Agility is active.
Generate 30% Energy after falling to or below 50% Health.
Increase the Movement Speed boost of Agility by 20%.
Increase your maximum Ammo by 5.
Generate 1 Energy for every 80 damage done with your Submachine Guns.