This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 10%.
Heal for 10 for every percentage point of Ire consumed by abilities.
Heal for 24 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Increase the distance traveled by Conviction by 30%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Increase the range of Vine by 10%.
Increase the radius of Blossom by 16%.
Reduce your damage taken by 6% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 10%.
Heal for 10 for every percentage point of Ire consumed by abilities.
Heal for 24 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Increase the distance traveled by Conviction by 30%.
Gain 30% Lifesteal on your hits with Judgement.