This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge for each enemy hit by Obliteration.
Reduce the cooldown of Tendril by 0.6s.
Heal for 240 for each enemy hit with Obliteration.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 250.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge for each enemy hit by Obliteration.
Reduce the cooldown of Tendril by 0.6s.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 150.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 for each champion hit by Juggernaut.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 750.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Increase your Reload Speed by 7%.
Increase your Ultimate charge rate by 60%.