This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 6% for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 2.4s.
Increase your maximum Health by 600.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 6% for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 2.4s.
Increase your maximum Health by 600.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 6% for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 2.4s.
Increase your maximum Health by 600.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 6% for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 2.4s.
Increase your maximum Health by 600.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 6% for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 3s.
Increase your maximum Health by 450.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 6% for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 3s.
Increase your maximum Health by 450.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 6% for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 3s.
Increase your maximum Health by 450.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 6% for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 3s.
Increase your maximum Health by 450.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 5% while Stellar Wind is active.
Heal for 150 every 1s while using Void Grip.
Increase your maximum Health by 200.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 6% for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 3s.
Increase your maximum Health by 450.
Reduce your damage taken by 40% while using Juggernaut.