This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 100 over 2s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Fire Bomb by 3s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 1000.
Increase your Healing received from other players by 6% while at or below 50% Health.
Heal for 250 for each enemy hit with Shell Spin.
Heal for 220 every 1s while Shell Shield is active.
Increase the duration of Shell Shield by 2.4s.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 225 Shield after using Protection.
Increase your maximum Health by 450.
Heal for 225 after activating Recharge.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Heal the target of your Protection for 225.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 100 over 2s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Fire Bomb by 3s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 100 over 2s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Fire Bomb by 3s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 100 over 2s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Fire Bomb by 3s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 4s.
Reduce the Cooldown of Earthen Guard by 2s.
Heal for 56 every 1s while Earthen Guard is active.
Reduce your damage taken by 20% while standing in Warder's Field.
Heal for 22 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 8%.
Increase your Reload Speed by 50%.
Increase your maximum Health by 100.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Your heavy hit with Inferno Blade deals an additional 150 damage.