This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Elemental Shift.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 200.
Heal for 100 every 1s while using FrostFire Glide.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Shatterfall.
Reduce the Movement Speed penalty during Power Siphon by 45%.
Increase your maximum Health by 300.
Heal for 180 for each enemy hit by Calamity Blast.
Increase the leap distance of Shatterfall by 30%.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Heal for 150 after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Blossom by 1.6s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Elemental Shift.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 200.
Heal for 100 every 1s while using FrostFire Glide.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your maximum Ammo by 3.
Increase your maximum Health by 600.
Reduce the Cooldown of Battle Shout by 3s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Elemental Shift.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 200.
Heal for 100 every 1s while using FrostFire Glide.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Elemental Shift.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 200.
Heal for 100 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Elemental Shift.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 200.
Heal for 100 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 4s.
Increase your Reload Speed by 20%.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Heal 240 health for each player hit by Missile Launcher.
Generate 20 Ammo for each enemy hit by Missile Launcher.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Elemental Shift.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 200.
Heal for 100 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Elemental Shift.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 200.
Heal for 100 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 40%.
Reduce the recoil of your Pistol by 6%.
Increase your maximum Health by 150.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Heal for 400 after entering Stealth at or below 65% Health.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 260 after using Grumpy Bomb.
Increase your maximum Health by 100.
Heal for 75 for each Sticky Bomb you Detonate.
Heal for 225 after using Poppy Bomb.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Elemental Shift.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 200.
Heal for 100 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Elemental Shift.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 200.
Heal for 100 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Elemental Shift.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 200.
Heal for 100 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Shatterfall.
Reduce the Movement Speed penalty during Power Siphon by 45%.
Increase your maximum Health by 300.
Heal for 180 for each enemy hit by Calamity Blast.
Increase the leap distance of Shatterfall by 30%.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Elemental Shift.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 200.
Heal for 100 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Shatterfall.
Reduce the Movement Speed penalty during Power Siphon by 45%.
Increase your maximum Health by 300.
Heal for 180 for each enemy hit by Calamity Blast.
Increase the leap distance of Shatterfall by 30%.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 2s after swapping into Travel Form.
Reduce the Cooldown of Acceleration by 1.6s after activating Hardening.
Reduce your acid consumption by 90% for 0.8s after swapping into Planted Form.
Increase your Movement Speed by 20% for 3s after swapping into Travel Form.
Increase the Health of your Ultimate Health pool by 1000.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Elemental Shift.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 200.
Heal for 100 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 for each shot hit while using In Pursuit.
Increase your maximum Health by 200.
Generate 6 Ammo after activating In Pursuit.
Reduce the Cooldown of In Pursuit by 2.4s.
Generate 4 Ammo after activating Combat Slide.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Heal for 150 after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Blossom by 1.6s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Magic Barrier is active.
Increase the Healing you receive by 35% while at or below 50% Health.
Heal for 200 over the duration of Scamper.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 150.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.