This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 250.
Heal for 60 for each enemy hit with Nade Launcher.
Generate 3 Ammo after getting an Elimination.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Generate 6 Ammo after using Nade Launcher.
Generate 3 Ammo after getting an Elimination.
Heal for 300 for each enemy hit with Nade Launcher.
Heal for 1000 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Generate 6 Ammo after using Nade Launcher.
Generate 3 Ammo after getting an Elimination.
Heal for 300 for each enemy hit with Nade Launcher.
Heal for 1000 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Generate 5 Ammo every 1s while Emitter is active.
Heal for 80 after activating Advance.
Reduce the Cooldown of Emitter by 3s.
Increase the duration of Emitter by 5s.