This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Reduce the Cooldown of Pounce by 2s.
Reduce your damage taken by 16% for 2s after using Pounce.
Reduce your damage taken by 10% while Prowl is active.
Increase your maximum Health by 100.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Reduce the Cooldown of Pounce by 2s.
Reduce your damage taken by 16% for 2s after using Pounce.
Reduce your damage taken by 10% while Prowl is active.
Increase your maximum Health by 100.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal while at or below 40% Health.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase the duration of Rune of Travel by 4s.
Gain 10% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge by 0.5s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal while at or below 40% Health.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase the duration of Rune of Travel by 4s.
Gain 10% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge by 0.5s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Increase your maximum Health by 50.
Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.
Reduce the time it takes to bring up Iron Sights by 30%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Increase your maximum Health by 50.
Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.
Reduce the time it takes to bring up Iron Sights by 30%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 2s.
Reduce the Cooldown of Shatter by 2.5s.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the Health of each of your Illusions by 300.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.