This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.75s.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Increase the Healing done by Rend Soul by 16%.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Movement Speed for 3s after using Grace.
Heal for 300 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Increase your maximum Ammo by 5.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Increase your maximum Moonlight capacity by 40%.
Generate 2% Moonlight for each enemy hit with Light Bow.
Heal for 30 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Increase the area of effect of Spirit Lure's explosion by 10%.
Reduce the Cooldown of Savage Tear by 2s.
Heal for 34 every 0.25s during Body and Soul.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 500.
While Deflector Shield is active 16% of damage dealt to you is instead dealt to the Shield.
Reduce your weapon recoil by 100% while using Precision Sights.
Increase the range at which Sensor Drone Reveals targets by 30%.
Gain 4% Lifesteal.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Increase the area of effect of Spirit Lure's explosion by 10%.
Reduce the Cooldown of Savage Tear by 2s.
Heal for 34 every 0.25s during Body and Soul.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 16%.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Reduce the Movement Speed penalty of Designated Sights by 40%.
Increase your maximum Ammo by 8.
Reduce the Cooldown of Distortion Field by 1.2s after activating Commanding Leap.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Health by 200.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Increase the radius of Pyre Strike by 20%.
Increase your maximum Ammo by 6.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Heal for 100 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Reduce the cast time of Shadow Travel by 40%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Increase your maximum Ammo by 6.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 14% while Out of Combat.
Increase the duration of your Illusions by 3s.
Reduce the Cooldown of Shatter by 2s.
Heal for 39% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Gain 4% of Max Health when hitting a marked enemy.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase Projectile Speed by 20%, but set your maximum Ammo to 2.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Gain 4% of Max Health when hitting a marked enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the area of effect of all your explosions by 8%.
Heal for 40 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Heal for 120 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Increase your maximum Ammo by 6.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase Projectile Speed by 20%, but set your maximum Ammo to 2.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Gain 4% of Max Health when hitting a marked enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Heal for 100 when you use Envelop.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Increase your maximum Ammo by 6.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Heal for 100 when you use Envelop.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Heal for 100 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Reduce the cast time of Shadow Travel by 40%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Health by 200.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Increase the radius of Pyre Strike by 20%.
Increase your maximum Ammo by 6.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Heal for 100 when you use Envelop.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.