This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Increase your maximum Ammo by 4.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Increase your maximum Health by 200.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 3.2s after being Healed.
Increase your maximum Health by 150.
Increase the Healing you do by 5% while at or below 70% Health.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Increase your maximum Ammo by 4.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Increase your maximum Health by 200.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.