This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit by Heavy Blade.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Heal for 135 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 45.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit by Heavy Blade.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Heal for 135 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 45.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit by Heavy Blade.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Heal for 135 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 45.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit by Heavy Blade.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Heal for 135 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 45.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while Overcharge is active.
Increase your maximum Health by 150
Heal for 210 after activating Blitz Upper.
Gain 30% Lifesteal while at or below 40% Health.
Heal for 300 after Teleporting to your Rune of Travel.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Heal for 150 after activating Flutter.
Heal for 300 every 1s while standing in Dead Zone.
Generate 2 Ammo after using Seedling.
Reduce your active Cooldowns by 24% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 after activating Nether Step.
Heal for 40% of the damage Absorbed by Reversal.
Generate 3 Ammo after activating Reversal.
Hitting a player with Revolver Heals you for 45.
Heal for 90 after hitting at least one enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.