This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Heal for 80 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 every 1s while channeling Restore Soul.
Increase your Movement Speed by 8% while Shadow Travel is active.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Increase your maximum Health by 250.
Increase the Healing done by Rend Soul by 32%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 every 1s while channeling Restore Soul.
Increase your Movement Speed by 8% while Shadow Travel is active.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Increase your maximum Health by 250.
Increase the Healing done by Rend Soul by 32%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 every 1s while channeling Restore Soul.
Increase your Movement Speed by 8% while Shadow Travel is active.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Increase your maximum Health by 250.
Increase the Healing done by Rend Soul by 32%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 every 1s while channeling Restore Soul.
Increase your Movement Speed by 8% while Shadow Travel is active.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Increase your maximum Health by 250.
Increase the Healing done by Rend Soul by 32%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 every 1s while channeling Restore Soul.
Increase your Movement Speed by 8% while Shadow Travel is active.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Increase your maximum Health by 250.
Increase the Healing done by Rend Soul by 32%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 every 1s while channeling Restore Soul.
Increase your Movement Speed by 8% while Shadow Travel is active.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Increase your maximum Health by 250.
Increase the Healing done by Rend Soul by 32%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 10%.
Heal for 150 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 350 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 10%.
Heal for 150 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 350 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Increase your maximum Health by 250.
Heal for 280 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 every 1s while channeling Restore Soul.
Increase your Movement Speed by 8% while Shadow Travel is active.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Increase your maximum Health by 250.
Increase the Healing done by Rend Soul by 32%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 every 1s while channeling Restore Soul.
Increase your Movement Speed by 8% while Shadow Travel is active.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Increase your maximum Health by 250.
Increase the Healing done by Rend Soul by 32%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 70 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Increase your maximum Health by 250.
Increase your Ultimate charge rate by 28%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Heal for 80 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Increase your Ultimate charge rate by 28%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 when you use Envelop.
Increase your maximum Ammo by 2.
Increase your maximum Health by 200.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Heal for 80 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Heal for 80 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Heal for 80 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Heal for 80 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Heal for 80 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Heal for 80 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Heal for 80 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Heal for 80 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 when you use Envelop.
Increase your maximum Health by 50.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Heal for 80 every 1s while Spirit Linked to an ally.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.