This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Heal for 60 for each enemy hit with Obliteration.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Heal for 60 for each enemy hit with Obliteration.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Heal for 60 for each enemy hit with Obliteration.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Increase your maximum Health by 100.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 15.
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Reversal by 6s.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Heal for 120 for each enemy hit with Obliteration.
Reduce the damage you take by 8% for 3s after activating Tendril.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 15.
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Reversal by 6s.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.