This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 20%.
Generate 10 Ammo after activating Explosive Dodge.
Reduce your damage taken by 10% while latched to a wall after using Grappling Hook.
Increase your Reload Speed by 20%.
Decrease the recoil of Mag Dump by 40%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Heal for 100 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Decrease the recoil of Mag Dump by 30%.
Increase your Reload Speed by 25%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Generate 1 Ammo after activating Combat Trance.
Increase the jump strength of Crouching Tigron by 24%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Generate 1 Ammo after activating Combat Trance.
Increase the jump strength of Crouching Tigron by 24%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Generate 3 Ammo after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 30.
Heal for 80 for each enemy hit by Heavy Blade.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 45%.
Heal for 105 for each enemy hit by your Salvo rockets.
Increase your Reload Speed by 40% for 3s after hitting an enemy with your weapon.
Reduce the Cooldown of Salvo by 0.75s each time Salvo hits an enemy with its rockets.
Increase your maximum Health by 100.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.