This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Shadow Travel by 1.6s.
Heal for 100 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 2s.
Increase your maximum Health by 50.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.
Increase your Air Control for 2s after using Explosive Personality by 20%.
Heal for 60 for each use of Explosive Personality.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase the area of effect of all your explosions by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 2.5s.
Your weapon doesn't consume Ammo for 1.6s after activating Stasis Field.
Increase your maximum Health by 300.
Heal for 240 every 1s for 3s after activating Stasis Field.
Second Chance sends you 1.6s further into the past.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 28 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 5s.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 66 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 40%.
Reduce the Cooldown of Kinetic Burst by 3s.
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Generate 2 Ammo after activating Siege Shield.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's Health by 900.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Generate 4% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Blossom by 1.6s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Reduce the Cooldown of Crippling Throw by 1.2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Shadow Travel by 1.6s.
Heal for 100 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Shadow Travel by 1.6s.
Heal for 100 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.
Increase your Air Control for 2s after using Explosive Personality by 20%.
Heal for 60 for each use of Explosive Personality.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase the area of effect of all your explosions by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Heroic Leap by 15%.
Reduce your damage taken by 10% for 4s after using Heroic Leap.
Reduce your damage taken by 30% for 2s after using Recovery.
Reduce the Cooldown of Heroic Leap by 0.5s.
Reduce the Cooldown of Recovery by 4s.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 400.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase the travel distance of Shell Spin by 30%.
Heal for 110 every 1s while Shell Shield is active.
Increase the duration of Shell Shield by 2.4s.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.
Increase your Air Control for 2s after using Explosive Personality by 20%.
Heal for 60 for each use of Explosive Personality.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase the area of effect of all your explosions by 10%.
Explosive damage sets enemies on fire for 0.3% of their maximum Health every 0.1s for 1.5s. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 2s.
Increase your maximum Health by 50.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Blossom by 1.6s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Reduce the Cooldown of Crippling Throw by 1.2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's Health by 900.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Generate 4% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.