This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Generate 1 Ammo for each enemy hit with Valor.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Increase the travel distance of Grace by 15 units.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 45.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 8%.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Heal for 400 after using Counter.
Reduce the Cooldown of Whirl by 3s after using Billow.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Standing in your Gourd grants yourself and allies 8% Lifesteal.
Increase your Allies' and your Movement Speed by 20% while in your Gourd .
Increase the travel distance of Slither by 10%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% when you get an Elimination.
Increase the duration of the Cripple effect applied by Crippling Arrow by 0.30000000000000004s.
Reduce the Cooldown of Crippling Arrow by 1.2s.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Reduce the Cooldown of Withdraw by 3s.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% when you get an Elimination.
Increase the duration of the Cripple effect applied by Crippling Arrow by 0.30000000000000004s.
Reduce the Cooldown of Crippling Arrow by 1.2s.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Reduce the Cooldown of Withdraw by 3s.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase your maximum Health by 50.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Reduce the Cooldown of Envelop by 1.5s.
Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Weightless is active.
Increase your jump speed by an additonal 10% while using Weightless.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Explosive Flask by 3s.
Increase your Healing received by 18% while at or below 50% Health.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 0.9s.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Increase the travel distance of Charge by 30%.
Apply a Knockback of 1000 to enemies hit by Charge.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Weightless is active.
Increase your jump speed by an additonal 10% while using Weightless.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Explosive Flask by 3s.
Increase your Healing received by 18% while at or below 50% Health.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Weightless is active.
Increase your jump speed by an additonal 10% while using Weightless.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Explosive Flask by 3s.
Increase your Healing received by 18% while at or below 50% Health.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Weightless is active.
Increase your jump speed by an additonal 10% while using Weightless.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Explosive Flask by 3s.
Increase your Healing received by 18% while at or below 50% Health.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Weightless is active.
Increase your jump speed by an additonal 10% while using Weightless.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Explosive Flask by 3s.
Increase your Healing received by 18% while at or below 50% Health.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Increase your maximum Health by 600.
Reduce the Cooldown of Missile Launcher by 1.4s.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.
(223153) Increase the pull strength of Grappling Hook by 10%.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Generate 5 Ammo after activating Explosive Dodge.
Increase your maximum Health by 100.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%