This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 12% while Stasis Field is active.
Increase your maximum Health by 450.
Increase your Healing received from others by 10% while at or below 50% Health.
Heal for 400 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Second Chance by 1.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Increase the Movement Speed of your Protection target by 10% for 2s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 300 after activating Recharge.
Reduce the Cooldown of Recharge by 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.