This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Heal for 50 every 1s while standing near any of your Turrets.
Heal for 80 each time one of your base Turrets hits an enemy.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the Health of Barricade by 600.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Heal for 50 every 1s while standing near any of your Turrets.
Heal for 80 each time one of your base Turrets hits an enemy.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the Health of Barricade by 600.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Heal for 50 every 1s while standing near any of your Turrets.
Heal for 80 each time one of your base Turrets hits an enemy.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the Health of Barricade by 600.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Heal for 50 every 1s while standing near any of your Turrets.
Heal for 80 each time one of your base Turrets hits an enemy.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the Health of Barricade by 600.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Heal for 50 every 1s while standing near any of your Turrets.
Heal for 80 each time one of your base Turrets hits an enemy.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the Health of Barricade by 600.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after getting an Elimination.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Heal for 240 for each enemy hit with Nade Launcher.
Increase your maximum Ammo by 4.
Reduce your active Cooldowns by 30% after getting an Elimination.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce the time it takes to bring up Iron Sights by 75%.
Increase your maximum Ammo by 10.
Increase your maximum Health by 100.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
Increase the range of Oppressor Mine beams by 60%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 3 Ammo.
Increase the number of targets affected by Oppressor Mines by 2.
Increase your maximum Health by 200.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after Teleporting to your Rune of Travel.
Heal for 210 after activating Blitz Upper.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Gain 20% Lifesteal while at or below 40% Health.
Gain 20% Lifesteal while Overcharge is active.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce the time it takes to bring up Iron Sights by 60%.
Increase your maximum Ammo by 10.
Increase your maximum Health by 100.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce the time it takes to bring up Iron Sights by 60%.
Increase your maximum Ammo by 10.
Increase your maximum Health by 100.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Heal for 50 every 1s while standing near any of your Turrets.
Heal for 80 each time one of your base Turrets hits an enemy.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the Health of Barricade by 600.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce the time it takes to bring up Iron Sights by 60%.
Increase your maximum Ammo by 10.
Increase your maximum Health by 100.
Increase the radius of Frag Grenade's explosion by 40%.