This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 45.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 1.2s.
Heal for 120 for each enemy hit by Heavy Blade.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 45.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 1.2s.
Heal for 120 for each enemy hit by Heavy Blade.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
Generate 10% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 24%.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Allies being Healed by Moonlight take 15% reduced damage.