This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Emitter is active.
Generate 15 Ammo every 1s while Emitter is active.
Increase your maximum Health by 600.
Increase your Reload Speed by 20%.
Reduce the Cooldown of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Heal for 200 for each enemy hit with Fireball.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 3s.
Reduce your damage taken by 12% for 2s after using Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Heal for 150 every 1s while Emitter is active.
Increase your Movement Speed while firing by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 3s.
Reduce your damage taken by 12% for 2s after using Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Heal for 150 every 1s while Emitter is active.
Increase your Movement Speed while firing by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 3s.
Reduce your damage taken by 12% for 2s after using Missile Launcher.
Reduce your damage taken by 9% for 3s after activating Advance.
Heal for 150 every 1s while Emitter is active.
Increase your Movement Speed while firing by 10%.
Increase the radius of Missile Launcher's explosions by 66%.