This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you receive by 5% while at or below 50% Health.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Generate 4 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 3.
Gain a 300-Health Shield after dropping to or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you receive by 5% while at or below 50% Health.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Generate 4 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 3.
Gain a 300-Health Shield after dropping to or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.
Increase your maximum Ammo by 1.
Generate 3 Ammo for each enemy hit by Harpoon.
Heal for 250 for each enemy hit by Broadside.
Generate 2 Ammo for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the duration of Barricade by 1.7999999999999998s.
Increase the Health of Barricade by 1000.
Heal for 25 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 420.
Modify your Blunderbuss to fire a single slug that deals 600 damage.