This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Emitter is active.
Increase your maximum Health by 600.
Heal for 80 after activating Advance.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Increase your Movement Speed while firing by 20%.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Emitter is active.
Increase your maximum Health by 600.
Heal for 80 after activating Advance.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Increase your Movement Speed while firing by 20%.
Increase the radius of Missile Launcher's explosions by 66%.