This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies inside your Healing Totem gain 6% increased Movement Speed for 1s.
Increase your maximum Health by 50.
Increase the deploy range of Healing Totem by 75%.
Increase the Health of Healing Totem by 750.
Increase the duration of Healing Totem by 0.6000000000000001s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Increase your maximum Health by 300.
Gain a 100-Health Shield for 3s after activating Ignition.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the recoil of your Pistol by 6%.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Heal for 500 after entering Stealth at or below 65% Health.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Increase your maximum Health by 300.
Gain a 100-Health Shield for 3s after activating Ignition.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Increase your maximum Health by 300.
Gain a 100-Health Shield for 3s after activating Ignition.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 24%.
Heal for 300 over the duration of Ghost Walk.
Increase your maximum Health by 150.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Heal for 90 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Increase your maximum Health by 300.
Gain a 100-Health Shield for 3s after activating Ignition.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of the damage Absorbed by Reversal.
Heal for 90 after hitting at least one enemy with Defiance.
Generate 3% Ultimate charge after hitting at least one enemy with Defiance.
Increase the distance of each Nether Step dash by 15%.
Heal for 120 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Increase your maximum Health by 300.
Gain a 100-Health Shield for 3s after activating Ignition.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Increase your maximum Health by 300.
Gain a 100-Health Shield for 3s after activating Ignition.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Soul Harvest.
Increase your maximum Health by 600.
Gain a 100-Health Shield for 3s after activating Ignition.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 24%.
Heal for 300 over the duration of Ghost Walk.
Increase your maximum Health by 150.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Heal for 90 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Soul Harvest.
Increase your maximum Health by 600.
Gain a 100-Health Shield for 3s after activating Ignition.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 24%.
Heal for 300 over the duration of Ghost Walk.
Increase your maximum Health by 150.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Heal for 90 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Soul Harvest.
Increase your maximum Health by 600.
Gain a 100-Health Shield for 3s after activating Ignition.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Soul Harvest.
Increase your maximum Health by 600.
Gain a 100-Health Shield for 3s after activating Ignition.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of the damage Absorbed by Reversal.
Heal for 90 after hitting at least one enemy with Defiance.
Generate 3% Ultimate charge after hitting at least one enemy with Defiance.
Increase the distance of each Nether Step dash by 15%.
Heal for 120 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.