This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 40%.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Generate 4% Ultimate Charge after hitting your coin.
Decrease the time between bursts of Dead Ringer's inhand fire by 8%.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 40%.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Generate 4% Ultimate Charge after hitting your coin.
Decrease the time between bursts of Dead Ringer's inhand fire by 8%.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 40%.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Generate 4% Ultimate Charge after hitting your coin.
Decrease the time between bursts of Dead Ringer's inhand fire by 8%.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Increase your Movement Speed by 12%.
Increase your movement speed by 24% for 3s after using Slither.
Gain a 150-health Shield for 3s after Slither ends.
Reduce the Cooldown of Gourd by 4s.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20% of the damage Absorbed by Reversal.
Heal for 100 every 1s while drifting.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Increase the distance of each Nether Step dash by 25%.
Heal for 120 after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Blood Hex will Reveal them to your team for 1.5s.
Increase the Radius of Swarm by 2%, but increase its cost by {scale=3|3}%.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Gain 2% of Max Health when hitting a marked enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20% of the damage Absorbed by Reversal.
Heal for 100 every 1s while drifting.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Increase the distance of each Nether Step dash by 25%.
Heal for 120 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 40%.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Generate 4% Ultimate Charge after hitting your coin.
Decrease the time between bursts of Dead Ringer's inhand fire by 8%.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 40%.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Generate 4% Ultimate Charge after hitting your coin.
Decrease the time between bursts of Dead Ringer's inhand fire by 8%.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 40%.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Generate 4% Ultimate Charge after hitting your coin.
Decrease the time between bursts of Dead Ringer's inhand fire by 8%.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 40%.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Generate 4% Ultimate Charge after hitting your coin.
Decrease the time between bursts of Dead Ringer's inhand fire by 8%.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Increase your Booster fuel capacity by 30%.
Increase your maximum Health by 200.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Consume 45% less Booster fuel for 5s after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 40%.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Generate 4% Ultimate Charge after hitting your coin.
Decrease the time between bursts of Dead Ringer's inhand fire by 8%.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.