This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the recoil of your Pistol by 12%.
Increase your Reload Speed by 20% while Stealth is active.
Heal for 300 after entering Stealth at or below 65% Health.
Hits with Talon Rifle generate 5% Ultimate charge.
Increase your maximum Health by 150.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Counter.
Increase your maximum Health by 200.
Generate 2 Ammo after activating Whirl.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Whirl by 2s after using Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Increase the jump strength of Crouching Tigron by 8%.
Heal for 80 for each enemy hit by Heavy Blade.
Generate 5 Ammo after activating Combat Trance.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 140 for each enemy hit with Harpoon.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 12%.
Reduce the Cooldown of Harpoon by 1.2s.
Heal for 250 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 75.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Apply a Knockback of 400 to enemies hit by Charge.
Increase your maximum Health by 450.
Heal for 200 for each enemy hit with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your movement speed by 40% for 3s after using Slither.
Increase your maximum Health by 150.
Increase the Movement Speed of allies affected by Mending Spirits by 5%.
Increase your Allies' and your Movement Speed by 5% while in your Gourd .
Increase the travel distance of Slither by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce the Cooldown of Pounce by 0.5s.
Heal for 120 every 1s while Prowl is active.
Increase the duration of Prowl by 2.5s.
Heal for an additional 80 with Nine Lives.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 36% while using Stellar Wind.
Gain 10% Lifesteal.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your Reload Speed by 15%.
Increase your maximum Ammo by 50%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the recoil of your Pistol by 12%.
Increase your Reload Speed by 20% while Stealth is active.
Heal for 300 after entering Stealth at or below 65% Health.
Hits with Talon Rifle generate 5% Ultimate charge.
Increase your maximum Health by 150.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Heal for 100 after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 24%.
Increase the potency of Juggernaut's Knockup by 7%.
Increase your Ultimate charge rate by 60%.