This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Charge you detonate generates 2 Ammo.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 28%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Prowl is active.
Heal for an additional 80 with Nine Lives.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Increase the Movement Speed bonus while using Prowl by 50%.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Increase your Movement Speed by 10% while Hidden is active.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Reduce the Cooldown of Hidden by 3s.
Increase your Reload Speed by 30% for 5s after using Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 60%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Reduce scope-in and scope-out time by 100%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Prowl is active.
Heal for an additional 80 with Nine Lives.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Increase the Movement Speed bonus while using Prowl by 50%.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 60%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Reduce scope-in and scope-out time by 100%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 60%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Reduce scope-in and scope-out time by 100%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Prowl is active.
Heal for an additional 80 with Nine Lives.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Increase the Movement Speed bonus while using Prowl by 50%.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Prowl is active.
Heal for an additional 80 with Nine Lives.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Increase the Movement Speed bonus while using Prowl by 50%.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 60%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Reduce scope-in and scope-out time by 100%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.