This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 0.8s further into the past.
Increase your maximum Health by 600.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Second Chance by 1.5s.
Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 160 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 20%.
Increase your maximum Health by 150.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.