This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 16%.
Increase the duration of your Illusions by 2s.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of Dimensional Link by 1.4s.
Reduce your active Cooldowns by 4s after getting an Elimination.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 16%.
Increase the duration of your Illusions by 2s.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of Dimensional Link by 1.4s.
Reduce your active Cooldowns by 4s after getting an Elimination.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Magic Barrier is active.
Reduce your damage taken by 24% while using Scamper.
Increase the duration of your Magic Marks by 2.4000000000000004s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Frost Bomb by 18%.
Increase your Movement Speed while casting Inferno Cannon by 80%.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.
FrostFire Glide travels 15% faster.
Heal for 150 every 1s while using FrostFire Glide.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 16%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 16%.
Increase the duration of your Illusions by 2s.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of Dimensional Link by 1.4s.
Reduce your active Cooldowns by 4s after getting an Elimination.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the area of effect of all your explosions by 8%.
Generate 1 ammo for every -400 explosive damage done.
Increase the lateral movement from each use of Explosive Personality by 120%.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 16%.
Increase the duration of your Illusions by 2s.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of Dimensional Link by 1.4s.
Reduce your active Cooldowns by 4s after getting an Elimination.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the area of effect of all your explosions by 8%.
Generate 1 ammo for every -400 explosive damage done.
Increase the lateral movement from each use of Explosive Personality by 120%.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Explosive damage sets enemies on fire for 0.3% of their maximum Health every 0.1s for 1.5s. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 16%.
Increase the duration of your Illusions by 2s.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of Dimensional Link by 1.4s.
Reduce your active Cooldowns by 4s after getting an Elimination.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 16%.
Increase the duration of your Illusions by 2s.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of Dimensional Link by 1.4s.
Reduce your active Cooldowns by 4s after getting an Elimination.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 16%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Frost Bomb by 18%.
Increase your Movement Speed while casting Inferno Cannon by 80%.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.
FrostFire Glide travels 15% faster.
Heal for 150 every 1s while using FrostFire Glide.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the damage you take by 12% while at or below 40% Health.
Increase your Movement Speed by 40% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 20% for 3s after using Pounce.
Reduce your damage taken by 15% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Increase your maximum Health by 450.
Heal for 84 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 2s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 16%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Increase your Movement Speed by 24% while using Shield.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain a 300-Health Shield for 3s after you use Charge.
Increase the travel distance of Charge by 45%.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Heal for 240 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 16%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 30%.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 450-Health Shield for 3s after you use Charge.
Apply a Knockback of 1000 to enemies hit by Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 16%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.