This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 6% while your Bulwark is active.
Gain 4% Lifesteal.
Heal for an additional 240 after activating Battle Shout.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Increase the Health of your Bulwark by 1000.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Increase the duration of Hunter's Mark by 0.6s.
Generate 3 Ammo after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Activating Fire Bomb heals you for 500 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit by Broadside.
Generate 2 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 3.
Heal for 100 every 1s while standing near a Shortcut.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Reduce the Cooldown of Rapid Shot by 0.6s.
Heal for 80 after using Withdraw.
Reduce your active Cooldowns by 50% when you get an Elimination.
Increase your Movement Speed by 9%.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 60% Lifesteal against targets Slowed by Net Shot.
Increase your Movement Speed by 14% for 5s after getting a Killing Blow or Elimination.
Increase the duration of Net Shot's Slow by 0.6s.
Reduce your damage taken by 12% for 2s after using Recovery.
Increase the jump strength of Heroic Leap by 20%.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 25%.
(223153) Increase the pull strength of Grappling Hook by 5%.
Heal for 100 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase your Movement Speed by 16% while in Automatic fire mode.
Increase your maximum Health by 200.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Generate 5 Ammo after activating Commander's Grab.
Increase your maximum Health by 300.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Iron Sights by 30%.
Gain 25% Lifesteal while using Iron Sights.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 20% for 4s after getting an Elimination or Killing Blow.
Increase your Movement Speed after deactivating Hustle by 20% for 1.5s.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Increase your maximum Health by 50.
Heal for 40 after activating Shadow Step.
Increase your Healing received by 15% while firing your SMGs.
Gain 17.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 80%.
Increase your maximum Health by 150.
Gain a 30 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the pull strength of Royal Presence's chain grab by 80%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase the distance traveled by Conviction by 30%.
Increase the time until Ire starts to decay by 0.25s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the recoil of Mag Dump by 50%.
(223153) Increase the pull strength of Grappling Hook by 5%.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase your Movement Speed by 12% while in Automatic fire mode.
Increase your Reload Speed by 15%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 260 after using Grumpy Bomb.
Increase your maximum Ammo by 2.
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Heal for 75 after using Poppy Bomb.
Increase Grumpy Bomb’s Stun duration by 0.5s.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 100.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 50 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal for 80 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 6% while your Bulwark is active.
Gain 4% Lifesteal.
Heal for an additional 240 after activating Battle Shout.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Increase the Health of your Bulwark by 1000.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 over 2s for each enemy hit by Blast Shot.
Increase your Reload Speed by 36% for 5s after getting an Elimination.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Heal for 375 after hitting an enemy with Disengage.
Activating Dodge Roll heals you for 225.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consume 45% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Salvo by 0.25s each time Salvo hits an enemy with its rockets.
Increase the explosion radius of Salvo by 75%.
Increase the size of your Fire Spit by 120%.
Heal for 35 for each enemy hit by your Salvo rockets.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase the size of your Fire Spit by 24%.
Increase your maximum Health by 250.
Increase your Booster fuel capacity by 10%.
Consume 75% less Booster fuel for 5s after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 2s after swapping into Travel Form.
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Reduce the duration and effectiveness of Crowd Control by 25%.
Increase your maximum acid capacity by 16%.
Increase the Health of your Ultimate Health pool by 800.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Increase the travel distance of Charge by 45%.
Apply a Knockback of 1000 to enemies hit by Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase your Movement Speed by 24% for 3s after activating Projection.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 3.2s after being Healed.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 1s after using Projection.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Gain a 200-Health Shield for 3s after activating Ignition.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Increase your maximum Health by 750.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 6% while your Bulwark is active.
Gain 4% Lifesteal.
Heal for an additional 240 after activating Battle Shout.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Increase the Health of your Bulwark by 1000.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.