This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 3s.
Gain a 200-Health Shield for 3s after activating Ignition.
Heal for 300 for each champion hit by Juggernaut.
Each Soul Fragment gathered Heals you for 30.
Increase your Reload Speed by 28%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Heal for an additional 450 when using Second Chance.
Reduce the Cooldown of Second Chance by 1s.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Increase your maximum Health by 450.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Heal for an additional 450 when using Second Chance.
Reduce the Cooldown of Second Chance by 1s.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Increase your maximum Health by 450.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.