This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Emitter is active.
Heal 120 health for each player hit by Missile Launcher.
Increase the duration of Emitter by 4s.
Reduce your damage taken by 6% for 3s after activating Advance.
Increase your maximum Health by 450.