This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Health by 200.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Heal for 225 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 16%.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Barricade by 1000.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Barricade by 1.2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Barricade by 2s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Health by 200.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Heal for 225 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 16%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Health by 200.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Heal for 225 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 16%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Health by 200.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Heal for 180 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 16%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Health by 200.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Heal for 180 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 16%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Health by 200.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Heal for 180 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 16%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Health by 200.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Heal for 180 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 16%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Health by 200.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Heal for 180 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 16%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Reduce your damage taken by 15% for 3s after activating Flutter.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the Projectile Speed of Seedling by 18%.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 60%.
Increase your maximum Ammo by 30%.
Heal for 60 for each enemy hit with Shock Pulse.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Increase your Ammo regeneration speed by 36%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 60%.
Increase your maximum Ammo by 30%.
Heal for 60 for each enemy hit with Shock Pulse.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Increase your Ammo regeneration speed by 36%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Health by 200.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Hitting enemies with Bladed Chakrams Heals you for 45.
Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 60%.
Increase your maximum Ammo by 30%.
Heal for 60 for each enemy hit with Shock Pulse.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Increase your Ammo regeneration speed by 36%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Reduce your damage taken by 15% for 3s after activating Flutter.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the Projectile Speed of Seedling by 18%.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Reduce your damage taken by 15% for 3s after activating Flutter.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the Projectile Speed of Seedling by 18%.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Barricade by 1000.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Barricade by 1.2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Barricade by 2s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Increase your Healing received by 12% while at or below 50% Health.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Reduce the Cooldown of Healing Potion by 0.5s after hitting an enemy with your weapon.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Heal for 250 every 1s while Emitter is active.
Increase the duration of Emitter by 5s.
Generate 10 Ammo every 1s while Emitter is active.
Heal 120 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.