This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 5% for 2s.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Increase your maximum Health by 100.
Reduce the Cooldown of Withdraw by 3s.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 after hitting an enemy with Piercing Quills.
Reduce the duration and effectiveness of Crowd Control by 5%.
Reduce the Cooldown of Piercing Quills by 0.25s each time you hit an enemy with Caustic Spray.
Generate 2% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Hardening by 0.8999999999999999s after hitting an enemy with Piercing Quills.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 8% for 2s after using Pounce.
Reduce the damage you take by 16% while at or below 40% Health.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase your maximum Health by 200.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Gain 5% Movement Speed for 3s after using Grace.
Increase the travel distance of Grace by 20 units.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 24% after getting an Elimination.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% for 2s after using Pounce.
Reduce your damage taken by 12% for 2s after using Nine Lives.
Heal for an additional 80 with Nine Lives.
Increase your maximum Health by 200.
Reduce the damage you take by 16% while at or below 40% Health.
Pounce Executes targets at or below 35% Health.