This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 160 with Nine Lives.
Increase your maximum Health by 100.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Reduce your damage taken by 15% while Prowl is active.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while in Automatic fire mode.
Increase your maximum Health by 150.
(223153) Increase the pull strength of Grappling Hook by 15%.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Reduce the cooldown of Explosive Dodge by 1s after activating Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Heal for 100 when you use Envelop.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase the range of Chain Heal bounces by 40%.