This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Each Soul Fragment gathered Heals you for 75.
Heal for 200 after activating Soul Harvest.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Ignition by 1.2s.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Each Soul Fragment gathered Heals you for 75.
Heal for 200 after activating Soul Harvest.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Ignition by 1.2s.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Each Soul Fragment gathered Heals you for 75.
Heal for 200 after activating Soul Harvest.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Ignition by 1.2s.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Each Soul Fragment gathered Heals you for 75.
Heal for 200 after activating Soul Harvest.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Ignition by 1.2s.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Each Soul Fragment gathered Heals you for 75.
Heal for 200 after activating Soul Harvest.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Ignition by 1.2s.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Each Soul Fragment gathered Heals you for 75.
Heal for 200 after activating Soul Harvest.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Ignition by 1.2s.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Each Soul Fragment gathered Heals you for 75.
Heal for 200 after activating Soul Harvest.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Ignition by 1.2s.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Each Soul Fragment gathered Heals you for 75.
Heal for 200 after activating Soul Harvest.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Ignition by 1.2s.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.