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segkonder

NA - Updated 3 months ago

Normal: Siege - 3 months ago
19m
+80
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+119 SR
View Match
1 / 17 / 30
0.94 KDA
Grover
Level 18 / 3,841G
Barkskin

Barkskin

Armor

Increase your maximum Health by 300.

Level 4

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 4%.

Level 1

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 3s.

Level 5

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 0.4s.

Level 1

Chopper

Chopper

Crippling Throw

Heal for 200 after hitting an enemy with Crippling Throw.

Level 4

Deep Roots

Deep Roots

Crippling Throw

Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)

Level 1

Normal: Siege - 3 months ago
7m
+228
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+219 SR
View Match
3 / 2 / 13
4.75 KDA
Grover
Level 18 / 2,221G
Barkskin

Barkskin

Armor

Increase your maximum Health by 300.

Level 4

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 4%.

Level 1

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 3s.

Level 5

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 0.4s.

Level 1

Chopper

Chopper

Crippling Throw

Heal for 200 after hitting an enemy with Crippling Throw.

Level 4

Deep Roots

Deep Roots

Crippling Throw

Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)

Level 1