This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Reduce the Cooldown of Crouching Tigron by 0.8s for each enemy hit by Heavy Blade.
Increase your maximum Health by 100.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 240 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 50 health.
Gain a 300 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 240 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 50 health.
Gain a 300 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Heal for 180 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Gain a 300 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Heal for 180 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Gain a 300 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the Cooldown of Pounce by 2s.
Heal for 160 every 1s while Prowl is active.
Reduce your damage taken by 10% while Prowl is active.
Heal for 280 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase your maximum Health by 600.
Increase the Health of Barricade by 600.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 18% for 5s.
Heal for 75 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the Cooldown of Pounce by 2s.
Heal for 160 every 1s while Prowl is active.
Reduce your damage taken by 10% while Prowl is active.
Heal for 280 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the Cooldown of Pounce by 2s.
Heal for 160 every 1s while Prowl is active.
Reduce your damage taken by 10% while Prowl is active.
Heal for 280 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 50%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Heal for 210 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase your maximum Health by 600.
Increase the Health of Barricade by 600.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 18% for 5s.
Heal for 75 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the Cooldown of Pounce by 2s.
Heal for 160 every 1s while Prowl is active.
Reduce your damage taken by 10% while Prowl is active.
Heal for 280 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Reduce the cast time of Shadow Travel by 30%.
Heal for 210 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 16%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 240 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 50 health.
Gain a 300 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 240 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 50 health.
Gain a 300 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Heal for 180 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Gain a 300 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Heal for 180 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Gain a 300 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the Cooldown of Pounce by 2s.
Heal for 160 every 1s while Prowl is active.
Reduce your damage taken by 10% while Prowl is active.
Heal for 280 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which your Retribution target is Revealed by 30 units.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Increase your maximum Health by 150.
Generate 4 Ammo after activating Combat Slide.
You gain 25% Lifesteal against your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which your Retribution target is Revealed by 30 units.
Reduce the Cooldown of In Pursuit by 2.4s.
Increase your maximum Health by 150.
Generate 4 Ammo after activating Combat Slide.
You gain 25% Lifesteal against your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Heal for 180 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Gain a 300 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the Cooldown of Pounce by 2s.
Heal for 160 every 1s while Prowl is active.
Reduce your damage taken by 10% while Prowl is active.
Heal for 280 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Heal for 180 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Gain a 300 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the Cooldown of Pounce by 2s.
Heal for 160 every 1s while Prowl is active.
Reduce your damage taken by 10% while Prowl is active.
Heal for 280 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Heal for 180 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Gain a 300 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.