This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 2s after using Recovery.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Increase the jump strength of Heroic Leap by 5%.
Reduce your damage taken by 15% for 4s after using Heroic Leap.
Reduce the Cooldown of Recovery by 5s.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 135 every 1s while Combat Trance is active.
Reduce the Cooldown of Crouching Tigron by 1.7999999999999998s.
Increase the jump strength of Crouching Tigron by 40%.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 4s.
Reduce the damage you take by 12% while at or below 40% Health.
Increase your maximum Health by 100.
Heal for 80 every 1s while Prowl is active.
Increase the duration of Prowl by 2s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 0.9s.
Increase your Movement Speed by 24% while using Shield.
Increase your maximum Health by 600.
Gain a 450-Health Shield for 3s after you use Charge.
Apply a Knockback of 600 to enemies hit by Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 160 after activating Battle Shout.
Increase your maximum Health by 450.
Gain 12% Lifesteal.
Increase the Health of your Bulwark by 600.
Heal for 100 every 1s while Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.