This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Increase your maximum Ammo by 3.
Increase travel speed during Grace by 20%.
Heal for 300 after using Presence.
Heal for 300 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Your weapon doesn't consume Ammo for 3.2s after activating Stasis Field.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Heal for an additional 750 when using Second Chance.
Generate 2 Ammo after hitting a fully-charged weapon shot.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Your weapon doesn't consume Ammo for 3.2s after activating Stasis Field.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Heal for an additional 750 when using Second Chance.
Generate 2 Ammo after hitting a fully-charged weapon shot.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.