This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 100 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Heal for 120 for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 100 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Heal for 120 for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 100 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Heal for 120 for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 3.
Reduce damage taken by 6% for 2.5s after Ricochet is deployed.
Increase the projectile speed of Ricochet by 40%.
Increase the time and health that Ricochet is out when deployed by 0.6s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 100 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Heal for 120 for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 100 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Heal for 120 for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 100 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Heal for 120 for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 100 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Heal for 120 for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 100 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Heal for 120 for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 3.
Reduce damage taken by 6% for 2.5s after Ricochet is deployed.
Increase the projectile speed of Ricochet by 40%.
Increase the time and health that Ricochet is out when deployed by 0.6s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 100 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Heal for 120 for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 100 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Heal for 120 for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 3.
Reduce damage taken by 6% for 2.5s after Ricochet is deployed.
Increase the projectile speed of Ricochet by 40%.
Increase the time and health that Ricochet is out when deployed by 0.6s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 100 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Heal for 120 for each enemy hit with Valor.
Increase your maximum Ammo by 5.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate Charge after hitting your coin.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 3.
Increase the projectile speed of Ricochet by 20%.
Increase your maximum Health by 160.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate Charge after hitting your coin.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 3.
Increase the projectile speed of Ricochet by 20%.
Increase your maximum Health by 160.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.