This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Reduce the damage you take by 12% for 3s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Increase your maximum Health by 150.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 3s.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 60 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 150 health.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Reduce the damage you take by 12% for 3s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Increase your maximum Health by 150.
Obliteration now Silences enemies hit for 1.65s.