This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 for each enemy hit with Fireball.
Increase your Healing received from others by 10% while at or below 50% Health.
Increase your maximum Ammo by 30.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the travel distance of Charge by 30%.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.