This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Every Soul Charge you detonate generates 1 Ammo.
Increase the Healing done by Rend Soul by 24%.
Increase your maximum Ammo by 4.
Reduce the cast time of Shadow Travel by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 16%.
Regenerate 5% Moonlight every 1s while not using Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 50%.
Increase your maximum Health by 50.
Hitting Kindle Soul increases you and your target's Movement Speed by 5% for 1.5s.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 16%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Heal for 50 every 1s while using Void Grip.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 16%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Heal for 50 every 1s while using Void Grip.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 16%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Heal for 50 every 1s while using Void Grip.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.