This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Reduce the Cooldown of Smoke Screen by 2.4s.
Heal for 625 over 2s while in Smoke Screen.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal while using Iron Sights.
Generate 35 Ammo after getting a Killing Blow or Elimination.
Reduce your weapon recoil by 100% while using Iron Sights.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce the cook time of Frag Grenade by 10%.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After 1s of standing still, regenerate 4 Ammo every 2s.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Hitting an enemy with a fully-charged Sniper Mode shot generates 5 Ammo.
Activating Oppressor Mine generates 6 Ammo.
Increase the number of targets affected by Oppressor Mines by 2.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Poison Bolts by 4s.
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Smoke Screen by 1s for each enemy hit by Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase the Flight Speed of Transporter by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 60% for 5s after getting an Elimination.
Reduce the Cooldown of Disengage by 1s.
Increase the radius of Blast Shot's explosion by 10%.
Generate 2 Ammo for each enemy hit by Blast Shot.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while Overcharge is active.
Heal for 200 after Teleporting to your Rune of Travel.
Increase your maximum Ammo by 20.
Reduce your damage taken by 10% while at or below 40% Health.
Reduce the Cooldown of Overcharge by 1.5s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.8s.
Increase the Knockback of Blitz Upper by 15%
Increase your maximum Ammo by 8.
Reduce the Cooldown of Overcharge by 2.5s.
Gain 15% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Increase the area of effect of all your explosions by 4%.
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.8s.
Increase the Knockback of Blitz Upper by 15%
Increase your maximum Ammo by 8.
Reduce the Cooldown of Overcharge by 2.5s.
Gain 15% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Moonlight for each enemy hit with Light Bow.
Increase Luna's deploy range by 20%.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Regenerate 1% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Moonlight for each enemy hit with Light Bow.
Increase Luna's deploy range by 20%.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Regenerate 1% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Moonlight for each enemy hit with Light Bow.
Increase Luna's deploy range by 20%.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Regenerate 1% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 200.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase the Movement Speed of Illusions by 40% during Shatter.
Reduce the Cooldown of Shatter by 1.5s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 200.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase the Movement Speed of Illusions by 40% during Shatter.
Reduce the Cooldown of Shatter by 1.5s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 200.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase the Movement Speed of Illusions by 40% during Shatter.
Reduce the Cooldown of Shatter by 1.5s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 200.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase the Movement Speed of Illusions by 40% during Shatter.
Reduce the Cooldown of Shatter by 1.5s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 1s.
Reduce the Cooldown of Shatter by 2.5s.
Increase the Movement Speed of Illusions by 40% during Shatter.
Heal for 13% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Activating Dodge Roll heals you for 150.
Reduce the Cooldown of Disengage by 2s.
Increase the radius of Blast Shot's explosion by 15%.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.